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Joe Kohlmann

Designer and developer of systems for humans with a passion for interfaces, graphics, websites, writing, and video. Experience with concept design, project planning, prototype testing, and sharing findings with the world.

Currently a grad student in the inaugural class of the Master of Human-Computer Interaction + Design program at the University of Washington. Previously worked at the Living Environments Laboratory and the Visualizing English Print project while at UW–Madison.

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DSCVR System

While at the Living Environments Laboratory, Assistant Professor Kevin Ponto and I proposed and built a novel and immersive virtual reality display environment using consumer-grade displays and electronics. This project serves many purposes, the first of which is to provide a visualization space for the UW–Madison Department of Design Studies, School of Human Ecology. The system, built entirely with consumer grade hardware, went live in the fall of 2013. It cost $40,955.02 to build—approximately twenty times less than UIC's CAVE2.

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The Wisconsin Engineer (2012)

I redesigned The Wisconsin Engineer Magazine's website, wisconsinengineer.com to support more web content, more screen sizes, better photography presentation, and high-resolution displays.

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VRST 2012 Research Publication

I co-authored a paper titled "Online Real-Time Presentation of Virtual Experiences for External Viewers" for the ACM VRST 2012 conference as part of the Living Environments Laboratory. I ran a study on Amazon Mechanical Turk; proofread and edited the final manuscripts; and shot, edited, and narrated a video submitted along with the paper.

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ColorBlocks

ColorBlocks is a creative platforming game where the player must reposition colored lights to solidify blocks, which he or she then "jumps" on by guiding a rocket ship through a level to the end goal. It's the second browser-based game I built with a team for CS 679 at UW–Madison. We implemented the game using Three.js, a WebGL rendering engine.

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Disco Fever

The first browser-based game project that I designed with a partner, Tessa Verbruggen, for CS 679 at UW–Madison. I had an idea for a silly game that took place in a night club. The player character would attempt to charm lovers onto the dance floor while outmaneuvering rivals.

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IEEE VR 2012 Research Publication

I co-authored a paper titled "Effective Replays and Summarization of Virtual Experiences" for the IEEE VR 2012 conference as part of the Living Environments Laboratory at UW–Madison. I ran a study on Amazon Mechanical Turk; proofread and edited the final manuscripts; and shot, edited, and narrated a video submitted along with the paper.

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The Art of Michele Stoehr

I implemented a website using Zenphoto to showcase an artist's photography and additional artwork. The project included identity and logo design; experimentation with new web technologies; and optimization for multiple screen sizes.

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Operation DISCOVER•E: A WALL•E Adventure

I worked with a team of peers at UW–Madison to produce and submit an amusement park ride design to Walt Disney Imagineering's ImagiNations contest in Spring 2011. Our team of an artist, an animator, and two computer scientists envisioned a ride featuring characters from the Disney/Pixar film "WALL•E". Walt Disney Imagineering selected our proposal as one of six finalists from a pool of 170 submissions. We joined the five other finalist teams at Walt Disney Imagineering headquarters in Glendale, CA to present our ride proposals in June 2011.

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The Galaxy Map Project

In Spring 2011, I took an experimental class at UW–Madison titled "Projects in Virtual Reality". Working in a team of four students, together we created the Galaxy Map: an immersive space exploration experience.